This is why the 8 th generation console market was able to use eight efficiency Jaguar cores, rather than going for the higher performance cores on the market. It is very often clear to see that over the lifetime of a console generation, developers will get more out of the standardized hardware in a console than if it was the same hardware in a generalized platform like a gaming PC. We often find that game developers will define ‘minimum’ and ‘recommended’ specifications to get a desired level of performance with a title. Because a gaming PC can vary wildly in processor performance, graphics performance, memory performance, storage performance, and even network performance, any performance or fidelity requirements on game developers for the desktop PC market are consistently moving targets. This is different to the gaming PC market. Using an xbox one as a pc driver#It also allows the driver stack to be super thin, reducing latency and increasing throughput. This allows game developers, and specifically game engine developers, to optimize their software platform for a very strict hardware design. Using an xbox one as a pc full#Even though the hardware is built as a middle-of-the-road at the time of console launch, the console manufacturer has full control over the software, the virtualization, the drivers, and anything extra special embedded into the silicon. One of the key tenets for a console is a fully controlled hardware ecosystem and software stack. Performance Dichotomy: Standardized vs Generalized Weighing in the performance target of this generation of consoles, both companies decided on having eight Jaguar cores. At the time AMD had two CPU core designs that were worth some merit: Bulldozer cores, with its 1 core/2 backend design that has since been branded a large dumpster fire for the company, or Jaguar cores, aimed more for the low power/high efficiency market. At the time, Sony wanted more graphics hardware and used GDDR5, while Microsoft opted to enable high-speed eSRAM for its graphics instead.Īs the design for these processors would have started in the 2010 timeframe, we are well before any dreams of AMD designing Ryzen. However, in order to design processors for them, the design had to begin several years earlier, especially when dealing with both the nature of console processor design, as well as the custom additions that both Sony and Microsoft wanted for their specific platform. These consoles originally came to market in November 2013, within a week of each other. The concept of the modern console built on the same x86 architecture as desktop and gaming PCs came into effect with the 8 th Generation of consoles – we’re talking the Playstation 4 and the Xbox One, both of which used the semi-custom services of AMD to build specific processors for these machines. Using an xbox one as a pc install#We can install Windows, and it’s a crazy ride. We’ve had to wait a long while, but for whatever reason one of the 8 th Generation Console processors is being enabled for the (mass) market, and the first to jump on that game is the Chuwi Aerobox. Ever since consoles moved to the same underlying architecture as modern desktop computers, there has always been an underlying question as to whether those same processors could run regular desktop computer versions of Windows, and subsequently be used for more than just gaming.
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